V-Ray for Modo: Overview

Seamless integration of production-proven rendering capabilities into MODO's native workflow.
Built to handle the toughest projects and biggest scenes, V-Ray for MODO will fit into any production pipeline.

QUALITY

Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animation.

POWER

Built to handle the absolute toughest projects and biggest scenes.

SPEED

Multicore CPU and GPU-accelerated rendering for optimized speed and scalability.

CREATIVE CONTROL

Real-time look development with interactive lighting, shading and rendering.

SMART INTEGRATION

Integrated seamlessly into Modo and designed to fit any production pipeline.

AN INDUSTRY STANDARD

Top artists and designers rely on V-Ray every day to create award-winning designs & visual effects.

What’s new in V-Ray 3.6

ADAPTIVE LIGHTS

Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.

IMPROVED GPU RENDERING

Significant speed improvements, smarter memory management and support for more production features than ever before.

ALSURFACE MATERIAL

General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.

STOCHASTIC FLAKES

Create car paints, snow and sand with procedural glitter and sparkle effects.

AERIAL PERSPECTIVE

Simulate natural looking skies with realistic atmospheric depth.

RENDER ZOOM & ENHANCE REGION

Zero in on any part of your image to fine-tune your renders quickly and easily.

VFB DIRECT SELECT

Select items and materials directly in the V-Ray Frame Buffer for a faster workflow.

V-Ray for Modo: Key Features

TWIN-ENGINE PERFORMANCE

V-Ray includes two powerful rendering engines. With CPU or GPU acceleration, you can use the best engine for your project and hardware.

VIRTUAL REALITY

Render VR-ready content for popular virtual reality headsets.

GLOBAL ILLUMINATION

Choose from ray traced and hybrid GI methods for the best balance of quality and speed.

ACCURATE LIGHTS

Render accurate and artistic lighting with a wide range of light types, shapes and controls.

PHYSICAL MATERIALS

Create node-based physical materials with multiple layers, and add Glossy Fresnel for accurate reflections.

UNIQUE SHADERS

For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.

PHOTOREALISTIC CAMERAS

Simulate any camera and lens with controls for exposure, depth of field and motion blur.

V-RAY DENOISER

Automatically remove noise and cut render times by up to 50%.

PROXY OBJECTS

Fit massive scenes into memory and cut render times using load-on-demand proxy objects.

HAIR & FUR

Import Alembic hair and fur as proxy geometry and render using V-Ray’s optimized hair shader.

VOLUME RENDERING

Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.

RENDER ELEMENTS

Output a complete set of beauty, utility and matte passes for total control in compositing – including deep compositing.

V-RAY FRAME BUFFER

Track render history, adjust colors and control final image output using advanced color management.

INTERACTIVE LENS EFFECTS

GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.

Please publish modules in offcanvas position.